Monday, 27 February 2012


 


SEGA’S BINARY DOMAIN NOW AVAILABLE

Infiltrate a futuristic Japan and discover the secrets behind the mysterious “hollow children” in this narrative-driven shooter from the Yakuza creators

SEGA® of America, Inc and SEGA® Europe Ltd. today announced that it’s highly anticipated third-person squad-based shooter, Binary Domain, is available now at retailers across Europe, with a North American release to follow on the 28th of February 2012.

Created by Toshihiro Nagoshi, the man behind some of SEGA’s most well-known franchises including the critically acclaimed Yakuza series, Binary Domain puts players in the middle of a fast paced and intense battle against an army of robots that threaten the future of mankind. Set in Tokyo 2080AD, a city polarized by poverty and the increasing use of technology, a battle for resources persists against the backdrop of a world that has been ravaged by extreme climate changes. When an illegal robot-human hybrid known as a ‘hollow child’ attacks an American robotics corporation, the world as humanity knows it changes forever. Players control Dan Marshall, part of the covert operations R.U.S.T. crew, on a vital mission that sees them fighting through both the slums of the derelict lower city and picturesque upper city environments to discover who is creating these hollow children.

Binary Domain’s ground-breaking voice-controlled Consequences System focuses on the player’s interaction with his or her squad mates, with conversational decisions directly influencing the trust levels between you and your teammates. Binary Domain also features a mix of competitive and cooperative multiplayer modes, spread across seven different game types including Free for All, Deathmatch, Domain Control and Operation, as well as five different player classes to choose from. With a central branching storyline, voice recognition in combat and conversation and AAA shooter mechanics, Binary Domain offers something genuinely distinctive to the genre.



For more news, follow SEGA on Twitter @SEGA or “like” us on Facebook www.facebook.com/sega.





Friday, 24 February 2012


Warner Bros. Interactive Entertainment

 Gotham City Impostors DLC for Xbox 360 now available

Today Warner Bros. Interactive Entertainment and DC Entertainment announced that a free downloadable content pack for Gotham City Impostors is available now in the Xbox LIVE® Marketplace for Xbox 360® video game and entertainment system from Microsoft.  The content will be available for PlayStation®3 computer entertainment system and Windows PC in the near future.



The DLC pack will include:
·         Matchmaking Fixes: Numerous additional fixes to matchmaking have been made, including join-in-progress functionality!
·         New Maps, Weapons, Gadgets and More: The 25th Floor map, the Kingmaker and Falcon Blade weapons, the Toxic Gas Support Item, and a new Fun Fact are all available right now!
·         New Costume Choices: Dress up your Impostor like a lunchador, a corporate schlub gone mad, and so much more!

Gotham City Impostors is a download only title that is available for Xbox 360® video game and entertainment system from Microsoft (1200 Microsoft Points), PlayStation®3 £11.99 and Windows PC £11.99.  Fans of the game can go towww.GothamCityImpostors.com for the latest updates and news.

Gotham City Impostors is an original first-person shooter where up to 12 players battle for control of an unhinged Gotham City overrun by impostors inspired by the DC Comics characters Batman and The Joker.  Fighting for justice or creating chaos, players can engage in deliriously fast paced, uniquely vertical, and completely unconventional urban warfare where progress supports levelling up and access to a mind-boggling array of customization options.  Fans can unlock new Bats or Jokerz Impostor costumes and build their own specific load-out from a huge assortment of traditional and homebrew weaponry, equipment, and perks. Gadgets such as the Glider Rig, Grappling Hook, and Spring Boots give gamers unprecedented mobility options, while support items like the Bear Trap, Boomerang, and Body Armour open up new tactical options.  The game features maps and modes inspired by DC Comics’ Batman license.


Fallout: New Vegas Ultimate Edition
 is now available in retail stores across the UK PC, PS3 and Xbox 360.
With the release of the Ultimate Edition Bethesda Softworks presents the definitive edition of Fallout: New Vegas®. This complete package, which includes the full version of Fallout: New Vegas as well as the Dead Money, Honest Hearts, Old World Blues and Lonesome Road add-on packs, allows you to experience everything that New Vegas has to offer. Each of these four main add-on packs combined ultimately raise the level cap to 50.  To sweeten the pot, you’ll be armed with the latest cache of unique weapons, ammo types and recipes from the most recent add-on packs Courier’s Stash and Gun Runners Arsenal.
You’ll find there are more friends – and enemies – to make whether you’re a seasoned explorer of the Mojave, or playing the game for the first time. You’ll be able to explore the Sierra Madre Casino, Zion National Park, Big MT research crater and the treacherous Divide – all of which are now open for exploring.  On your journey you’ll discover there are also more consequences to be responsible for, and more opportunities to live in glory – or infamy – throughout the Wasteland. The choices you make will be as influential as ever.
For more information on Fallout: New Vegas please visit http://fallout.bethsoft.com.






With great power comes great responsibility…


     
Meet Rhino, the first classic Marvel Super Villain to be unveiled exclusively for the upcoming video game from Beenox;The Amazing Spider-Man.  This new, re-imagined version of Rhino was created specifically for The Amazing Spider-Man video game and will not be seen in the theatrical film.

The game picks up where the film ends. Parker is thrown into a new exciting storyline fighting a variety of baddies to try and save New York from devastation. This trailer shows Spider-Man putting his new web slinging skills to use moving seamlessly from buildings, New York landmarks such as the Brookyln Bridge before coming face to face with Rhino himself.   


RHINO

The Amazing Spider-Man Video Game Bio
At first glance, Rhino seems like nothing more than an angry, mindless cross of rhinoceros and human DNA, bent on mowing over anything or anyone stupid enough to stand in his way. His mere appearance is known to scare many into believing that Rhino and all cross-species are abominations that must be destroyed. Yet, the few who have looked into his eyes (and survived) have reported their surprise in sensing a degree of humanity there. Almost a sadness. 

Unlike all of the other cross-species, which were created after Curt Connors terrorized the city as the Lizard, Rhino was the result of a pet project belonging to a corrupt Oscorp executive with access to Connors’ research. Abusing this access, he applied this top-secret knowledge to black-market dealings.

Without the knowledge or consent of his superiors at Oscorp, the executive forcefully enlisted the help of Dr. Michael Morbius, threatening to end the reclusive biochemist’s career if he refused to help. Morbius reluctantly complied, applying the rhinoceros DNA with which the executive supplied him to a cross-species serum similar in nature to Connors’ own for the Lizard.

The next step was to test the serum, and the executive’s underworld clients were all too happy to provide his oblivious human test subject: a low-level thug named Aleksei Sytsevich. If it worked, the mafia would have a new weapon on its hands; if not...no great loss.

After an excruciatingly painful transformation, Sytsevich was now a hybrid of man and rhinoceros, ready to tear apart anything in his path – the executive’s clients would be pleased. That is, if they are ever to receive their investment…



Background – Developer Q&A with Stephane Gravel, Producer, Beenox and Chris Baker, Interactive Manager, Marvel

How is Rhino different in the video game than the comic books?
Stephane: We really wanted to maintain the spirit of the film in all of the characters we worked on with Marvel for the video game.   We also wanted to make sure to incorporate the core traits of his comic book character as well, which resulted in Rhino’s intriguing and complex origin.  This has also allowed us to create the most animalistic and ferocious version of Rhino ever!

Chris: I think the team has done a great job of creating a “movie Rhino” without completely alienating his comic book roots. While he may not be a guy in a big rhinoceros suit like he is in the comics, we do still retain elements such as the character Aleksei Sytsevich and his ties to the Russian mafia. He’s also not entirely bright.  

Why did you decide to go with a different version of the character?
Stephane: In the spirit of the film, the game is taking a new look at Spidey’s origins, including his nemeses.  Building upon our main storyline, his creation is based on a genetic experiment, which also ties to the overall story arc of the game.

Chris: It’s very important to root things in the film universe, where the rules are a little bit different, but extra care has been taken to honor the comic book source material as well. I’m not sure how in depth I can get without giving away things about the movie itself, but rest assured that in addition to including the science behind how the Lizard came to be, you pretty much have to involve Oscorp in the mix – and heavily!

What more can you tell us about Rhino?
Stephane: He is a hybrid; part rhinoceros, part human. He used to be a human being, but he can’t be considered human anymore. He is driven by animalistic impulses and feelings of fear and sadness – in his current state, he’s extremely unpredictable.

Chris: It’s also notable that Rhino is the only cross-species experiment outside of the Lizard himself who was first a human being. Our fiction in the game states that even though Oscorp has continued Connors’ cross-species research, the company isn’t so corrupt as to continue experimenting on human beings – so any other cross-species enemies Spidey might come across were an animal first, crossed with human DNA. In fact, only those directly involved in the experiment on Sytsevich know that Rhino was human first – for the sake of his own reputation, Michael Morbius, who was forced to create Rhino against his will, has told everyone at Oscorp that the beast was a rhinoceros crossed with human DNA.  

What are Rhino’s motivations?
Stephane: Rhino isn’t on a mission here. He wasn’t hired or out for Spider-Man’s blood.  He’s escaped from Oscorp and is only looking to survive.  He has been rampaging the streets of New York ever since.

Chris: And I would add that Rhino’s rampaging is also rooted deeply in sheer frustration. You have to realize, his brain was turned to such mush through the experiment that anything resembling intelligent thought simply escapes him – but at the same time, he possesses some semblance of the concept of intelligent thought because he did indeed live it as Sytsevich. He knows it’s a cool thing to have.

This is the best analogy I can make for Rhino’s current thought process, and why it leads to such frustration: You know those times in everyday life when you open your closet door to get some random trinket, but you forget what you wanted out of there in the first place? It’s pretty frustrating until you remember what you’re after a second or two later. Now, imagine that feeling, but it never ends. That’s what Rhino’s experiencing. And the “random trinket” he’s looking for is his identity and what it’s like to think like a human being. Wouldn’t that make you want to go on a rampage?

What is new and exciting about this Rhino?
Stephane: Rhino is one of the most recognizable villains of Spidey’s infamous rogues gallery.  We’ve taken a fresh approach to Rhino, inspired by the tone of the movie.  His origin is more grounded, more realistic.  He’s a grittier, more animalistic and more visceral version of Rhino, his thoughts complicated by a vague sense of who he used to be and overwhelming feelings of fear and sorrow.

Chris: I’m definitely excited about how this new approach manages to honor both the new movie’s universe and the character’s comic book roots. But honestly, the most exciting thing is his appearance, and Beenox has simply created the most fearsome-looking interpretation of Rhino I’ve ever seen. When it comes to character design, these guys really excel.  

Comic Book Stats
·         Universe: Marvel Universe
·         Real name: Aleksei Mikhailovich Sytsevich
·         Identity: known to legal authorities by fake U.S. identity
·         Citizenship: Russia
·         Place of birth: unrevealed
·         First appearance: Amazing Spider-Man #41 (1966)
·         Occupation: professional criminal

Thursday, 23 February 2012

Ghost Recon Future Soldier -Believe in Ghosts #1



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TAKE ON THE ROBOT APOCALYPSE IN SHOOT MANY ROBOTS™
For PlayStation®Network and Xbox LIVE Arcade

Ubisoft® and Demiurge Studios Launching Shoot Many Robots This March

Today, Ubisoft® and Demiurge Studios announced that Shoot Many Robots™, a side scrolling four-player co-op shoot ‘em up, will be available for download on March 13 for PlayStation®Network (£7.99) and March 14 on Xbox LIVE® Arcade for the Xbox 360® video game and entertainment system from Microsoft (800 MSP).

Shoot Many Robots follows P. Walter Tugnut on his mission to kill as many robots as possible after a factory ominously begins to produce killer robots. With an RV full of guns and beer, gamers will experience a four-player co-op run-n-gun, side-scrolling shooter filled with a ton of weapon and item customizations.

For more information on Shoot Many Robots, please visit: www.shootmanyrobots.com

SNIPER ELITE V2 (360 PC PS3)
this is one awesome shot!  keep you're eyes out for the release date of  the most  ultimate sniper's game around! 




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JOIN THE JUST DANCE MOVEMENT WITH JUST DANCE® BEST OF!

A compilation of the best tracks from previous Just Dance games to be released on March 29thin EMEA territories only

Today, Ubisoft® announced the development of Just Dance® Best Of, a compilation of the best tracks and choreographies from the multi-million selling Just Dance franchise. Thanks to this new WiiTM and EMEA (Europe, Middle-East and Asia) exclusive title that will be released on March 29th, 2012 at an attractive price, players can keep on dancing to the famous songs and moves that made Just Dance a phenomenon!
Just Dance Best Of will allow anybody to discover or rediscover tracks available in the previous Just Dance titles*, all recreated with a new revamped design. The tracklist will feature 25 hit songs such as:
·         Satisfaction (Isak Original Extended) - Benny Benassi presents “The Biz”
·         Hey Ya! – Outkast
·         Rasputin - Boney M.
·         Firework - Katy Perry
·         Kung Fu Fighting (Dave Ruffy / Mark Wallis Remix) - Carl Douglas
·         U Can't Touch This - Groove Century
·         Cosmic Girl  – Jamiroquai
·         I Like to Move It (Radio Mix) - Reel 2 Real feat. The Mad Stuntman
Out of those 25 tracks, two are songs that have never been released on any Just Dance Wii™ game in EMEA territories before:
·          Only Girl (In The World) – Rihanna
·         Airplanes - B.o.B featuring Hayley Williams of Paramore
For more information, please visit: www.justdancegame.com.
* Just Dance, Just Dance 2 and Just Dance Extra Songs











505 Games

505 GAMES BRINGS THE DANCE-FITNESS PARTY HOME ON FEBRUARY 24TH WITH ZUMBA® FITNESS RUSH EXCLUSIVELY ON KINECT FOR XBOX 360
The best-selling franchise surpasses 6 million sold worldwide; Kinect for Xbox 360 sequel to launch with exclusive content and future downloadable dance style packs
505 Games, a global publisher of video games, along with Zumba Fitness LLC, today announced that Zumba® Fitness Rush, the most technologically advanced, feature-rich addition to the Zumba® Fitness video game franchise, will launch exclusively on Kinect™ for Xbox 360® on 24th February in Europe, distributed under license from Majesco Entertainment.

Additionally, 505 Games and Majesco Entertainment announced that the Zumba® Fitness video game franchise, including Zumba® Fitness on Kinect for Xbox 360, Wii and PlayStation®Move, and Zumba® Fitness 2 for Wii, has surpassed 6 million units sold worldwide in less than 15 months.

Microsoft, 505 Games and Majesco have teamed up to bring an exclusive Zumba® Kinect experience to fitness fans around the world. Zumba® Fitness Rush features the most content of any Zumba® Fitness game to date, including a significant amount of exclusive content on Kinect for Xbox 360. The worldwide marketing program includes television, print advertising, media events, exposure through the Xbox® LIVE Marketplace for the Xbox 360® video game and entertainment system from Microsoft, a social media push, messaging throughout the extensive Zumba® Instructor Network and collaborative retail promotions.

505 Games are also announcing details of two downloadable dance style packs for Zumba® Fitness Rush slated to release later this year. A three-song Bollywood style pack available in May addresses consumer demand for more of the trendy dance style and expands upon the Indian choreography in the game, and a Hip-Hop style pack out in September offers three additional songs that will include hit tracks from today’s popular artists. Each Game Add-on pack will be available on Xbox LIVE Marketplace for 400 Microsoft Points.

“We’re incredibly excited to be releasing Zumba® Fitness Rush on Kinect,” said Ralph-Pitt Stanley, General Manager UK & Export, 505 Games. “The title’s exclusive additional content and post-launch downloadable content promise fans of the dance-fitness phenomenon a truly comprehensive experience. With additional support from Microsoft, Zumba® Fitness Rush is positioned to be another success story for the Zumba® Fitness brand.”

Zumba® Fitness Rush is the latest release in the Zumba® Fitness video game franchise that has sold more than 6 million copies worldwide.  This exhilarating dance-fitness party is packed with exclusive Kinect content including: 10 additional routines, five new venues and three more instructors – plus voice control, online connectivity and full body motion tracking. Get a total-body workout with 42 sizzling new songs and routines,10 of which are exclusive to Kinect for Xbox 360, including contagious Zumba® originals and tracks from hot artists like Pitbull and Nicole Scherzinger. Move to 24 international dance styles as you party yourself into shape – that’s twice the number of styles included in the original Zumba® Fitness game and more than any other dance game. Six celebrity Zumba instructors guide you through each routine in a variety of new venues that range from Las Vegas to Rio, while the new Progress Tracker calculates calories burned. Multiplayer support rounds out the experience and an accessible tutorial ensures that players can learn the basic steps at their own pace. Zumba® Fitness Rush lets you lose yourself in an exhilarating dance-fitness party that makes you forget you’re even exercising.

Developed by Zoe Mode, Zumba® Fitness Rush on Kinect for Xbox 360 will be available to purchase from 24th February2012. In addition, Zumba® Fitness 2 for Nintendo Wii™ is currently available in the UK, Ireland, Australia, New Zealand and Nordic territories. The best-selling title will be launching in all other European and Export territories alongside Zumba® Fitness Rush, on 24th February 2012. To watch the newly released teaser trailer and find out more, please visitwww.zumbafitnessgame.com.

NCsoft

GUILD WARS 2 BETA PUBLIC SIGN-UP PAGE OPEN FOR 48 HOURS
Tyria needs play testers!
Sign up now for a chance to participate in one of the upcoming Guild Wars 2beta events. Beta Signup is only open for 48 hours so players need to act quickly to obtain a place. Beta sign up closes at 18.00 GMT Friday 24 February.

To sign up or learn more, visit the Guild Wars 2 Beta Page athttps://beta.guildwars2.com/.

In addition, a FAQ will be posted to help answer any questions players may have
.  
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UBISOFT SHIPS FIVE GAMES FOR THE LAUNCH OF PLAYSTATION®VITA SYSTEM

Today, Ubisoft® released five games for PlayStation®Vita handheld entertainment system, the new handheld console from Sony Computer Entertainment. A recognized pioneer and leader on new platforms, Ubisoft shipped Asphalt: Injection, Dungeon Hunter Alliance, Lumines™ Electronic Symphony, Michael Jackson The Experience and Rayman® Origins to retail in support of the PS Vita system launch in EMEA Territories.

Rayman® Origins: One of the most popular franchises of all time arrives on PS Vita with an award-winning high-definition, 2D side-scrolling, platform adventure. Rayman Origins features a vast 2D platforming playground with over 60 levels, 100 characters and 6 unique worlds and new abilities to unlock secret levels and paths. Play as main characters Rayman, Globox or the Teensies on a solo campaign through the enchanting Glade of Dreams, or turn up the competition in Ghost Mode where players challenge each other for the best time to complete a level. Rayman Origins also features multi-touch capabilities to collect lums, smack enemies, or even zoom, allowing you to experience the rich HD graphics in greater detail.

Lumines™ Electronic Symphony: The king of music-puzzle games returns with its first, all-new installment in over five years. Lumines Electronic Symphony marks the return of Q Entertainment’s landmark puzzle series, bringing together addictive block-dropping puzzle action, an all-new 3D graphics engine and some of the most significant names in electronic music history.

Michael Jackson The Experience: Experience the excitement and the magic of Michael Jackson’s legendary hits in the palms of your hands with spectacular high-definition graphics and sound. Michael Jackson The Experience for PS®Vita invites players on a spectacular interactive journey through 15 scenes inspired by the King of Pop’s music videos and short films. Built for PS Vita and true to Michael Jackson’s groundbreaking and visionary work, Michael Jackson The Experience introduces a new way of playing rhythm games, an experience as close as it gets to dancing on a portable console.

Asphalt: Injection: The popular arcade, portable racing series is coming to PS®Vita with new and exclusive dual-stick, gyroscope and back panel controls. Master ten different types of events to race through a full-featured career mode with more than 100 races. Discover new social features and share your best performances with your friends as you race in exotic locations from Shanghai to Monte Carlo.

Dungeon Hunter Alliance: The first action RPG game for PS Vita, Dungeon Hunter Alliance immerses you in a unique online multiplayer experience. Face the world of Gothicus and its hordes of evil creatures solo or in teams of up to four heroes. Test your skills in the main quest or numerous side quests as you explore the gothic universe. Use the front and back touch panels to switch weapons, zoom in and out of the action, and perform spells.