Friday, 8 July 2011

Halo Anniversary Soundtrack


Check out the press release below on Halo Anniversary sound track
343 Industries and Pyramind Studios Create Halo Anniversary Soundtrack

PYRAMIND STUDIOS WORKS WITH 343 INDUSTRIES
 AND MICROSOFT STUDIOS TO CREATE HALO: COMBAT EVOLVED ANNIVERSARY SOUNDTRACK

Deploys award-winning team to record the Skywalker Symphony Orchestra and Chanticleer vocal ensemble for note-perfect rendition of the original score.
 Pyramind Studios has proudly partnered with 343 Industries and Microsoft Studios to produce the music soundtrack for the upcoming Halo: Combat Evolved Anniversary video game. Celebrating a decade of history with the iconic Halo franchise, Pyramind Studios has been chosen to produce and remaster the famed original score for the exclusive Xbox 360 release scheduled for the 2011 holiday seasongame, which releases November 15th, 2011.

Lead by Microsoft Studios Senior Audio Director Kristofor Mellroth and Pyramind Studios COO/Audio Director Paul Lipson, the duo inspired Pyramind Studios industry-leading team to re-orchestrate and reproduce the original score by composers Martin O’Donnell and Michael Salvatori. Talent also includes the Skywalker Symphony Orchestra recorded at world-renowned Skywalker Ranch, and Chanticleer - the Grammy winning men’s vocal ensemble widely considered one of the best in the world.

“It was a huge undertaking to transcribe, orchestrate, and produce every note from the original game soundtrack files” said Lipson, Pyramind Studios COO/Audio Director. “Our team approached every aspect of the music with an immense amount of skill and care, keeping the core Halo sound while updating the production to today’s highest standards.”

Microsoft Studios Senior Audio Director Kristofor Mellroth agrees, adding;“This wasn’t just a simple remaster, it was a completely new orchestration and recording using renowned talent and top live players. We are striving to create the ultimate love letter to Halo fans and celebrate Marty O’Donnell’s and Michael Salvatori’s original vision with grace and style”.

Pyramind Studios’ production team rose to the challenge of bringing Halo: Anniversary to life, and included some well-known video game luminaries on the Halo: Anniversary music team including: Paul Lipson, Gregory J. Gordon, Matt Donner, Tom Salta, Lennie Moore, Brian Trifon, Wataru Hokoyama, and esteemed vocalist Jillian Aversa.

Fans will also appreciate new live guitar performances by Bryan Dale, and the roster of Grammy-winning talent including Skywalker Sounds’ Leslie Ann Jones and the singers of Chanticleer performing the famed Halo Monks choral melodies.

First details emerge of GamesCity6,


Nottingham GameCity

Uncharted 3, Eric Chahi, thatgamecompany and Amanita Design to headline GameCity6

First details emerge of GamesCity6, October 25th-29th 2011

 GameCity, the world’s best-loved videogames festival, last night made the first announcements regarding the line up for this year’s annual celebration of videogames culture, GameCity6, at a private launch party in Nottingham. A public launch party to unveil further details will be announced soon.

From October 25-29th, Nottingham will once again come alive with five days of the very best celebration of videogames culture, and Another World creator Eric Chahi will not only launch the festivities, but will curate the entire first day with a focus on his upcoming title, From Dust.

Joining Chahi, Naughty Dog’s Lead Game Designer Richard Lemarchand will offer fans a personal introduction to Nathan Drake’s latest outing in Uncharted 3: Drake’s Deception, as well as a behind the scenes look back at the previous two entries in the blockbusting trilogy during a Creator’s Commentary.

Having captivated audiences with their performative playthrough of Flower during GameCity Squared, thatgamecompany’s Robin Hunicke will return to host a late night, large-scale projection of upcoming adventure title, Journey.

Acclaimed Czech developer and founder of Amanita Design Jakub Dvorsky will also return to Nottingham to present three exclusives for GameCity6; the unveiling of the highly anticipated Samorost 3 and Botanicula, and the UK premiere of puppet spectacular, Kooky.

GameCity Director Iain Simons said, “We’re hugely excited about this opening line-up for GameCity, it’s shaping up to the best yet. We’re just getting started with the programme for this year, with some huge new headline features yet to be announced.”

Simons also unveiled the relaunch of OpenGameCity, the submission platform for anyone interested in curating their own event as part of the festivities. Previous entries include virtual speed dating, interactive art installations and spy training lessons on how to disarm bombs and navigate laser fields.

Mad Catz® Announces Xbox 360 Publisher License Agreement


Mad Catz® 

Mad Catz to Publish Games on Xbox 360
 Mad Catz Interactive, Inc. (“Mad Catz”) (AMEX/TSX: MCZ) announced today it has entered into a Publisher License Agreement with Microsoft® Corporation (“Microsoft”). The agreement allows Mad Catz to submit games to be published on the Xbox 360® video game and entertainment system from Microsoft.
Darren Richardson, the President and Chief Executive Officer of Mad Catz Interactive, Inc. stated, “The execution of the Xbox 360 Publisher License Agreement marks an important milestone as we pursue our longer term goal of expanding our participation in developing, publishing and distributing games.”
About Mad Catz
Mad Catz Interactive, Inc. (AMEX/TSX: MCZ) is a global provider of innovative interactive entertainment products marketed primarily under its Mad Catz®(casual gaming), Cyborg™ (pro gaming), Tritton® (gaming audio), Saitek®(simulation), and Eclipse™ (home and office) brands. Mad Catz also develops flight simulation software through its internal ThunderHawk Studios™; operates flight simulation centers under its Saitek brand; operates a videogame content website under its GameShark® brand; publishes games under its Mad Catz brand; and distributes games and videogame products for third parties. Mad Catz distributes its products through most leading retailers offering interactive entertainment products and has offices in North America, Europe and Asia. For additional information please go to www.madcatz.com.

Burnout Series Comes to Xbox LIVE Arcade and PlayStation Network

EA AND CRITERION GAMES ANNOUNCE BURNOUT CRASH!


Players Brace for Impact as the Award-Winning Burnout Series Comes to Xbox LIVE Arcade and PlayStation Network in Fall 2011

 Traffic got you down? Blow it up! Criterion Games, an Electronic Arts Inc. (NASDAQ: ERTS) studio, today announced BurnoutCRASH! The next instalment in the internationally acclaimed Burnout series will explode onto Xbox LIVE® Arcade and PlayStation®Network in Fall 2011.Criterion Games has gone back to its roots with Burnout CRASH! by bringing the series’ fan-favorite Crash mode to the forefront, adding new top-down gameplay, exciting features and Autolog to let players compete with their friends while embracing their road rage.

In the game, players are rewarded for causing traffic chaos by crashing into cars, triggering explosions and destroying everything in sight. Powered by the acclaimed Autolog technology, players will be able to connect, compete and compare high scores to earn the master of disaster crown, as well as use the all new Autolog Challenges feature to go head to head with their friends.

Burnout CRASH! is a crazy mix of pinball and game shows,” said Richard Franke, Creative Director, Burnout CRASH!  “We’ve evolved the core gameplay which everyone loved about Crash Mode, and expanded the whole experience using music, style and Autolog to create what we feel is the most mindless fun you can have on any gaming platform.”

Burnout CRASH! packs countless hours of reckless chaos into an easy to pick up, but difficult to master gameplay experience. There are three explosive game modes available across 18 crash junctions in six unique locations, each requiring different skills and strategies to maximize damage and destroy everything in sight. With a variety of player vehicles to unlock, high-value targets to seek and destroy, and crazy surprise features to discover, players will be hooked on an adrenaline-fuelled rampage to the top of the Crashwall.   

Burnout CRASH! is also EA’s first Xbox LIVE Arcade title to feature a game mode designed exclusively for Kinect™ in which two teams use gestural controls to play on one television in a party battle! For more information, please visit www.criteriongames.com.

ALVIN AND THE CHIPMUNKS

ALVIN AND THE CHIPMUNKSTM: CHIPWRECKED SETS SAIL FOR KINECTTM FOR XBOX 360®, WiiTM AND NINTENDO DSTM THIS FALL FROM MAJESCO ENTERTAINMENT, TWENTIETH CENTURY FOX CONSUMER PRODUCTS AND BAGDASARIAN PRODUCTIONS

Prepare for a musical dance off with The ChipmunksTM and The ChipettesTM just ahead of the next exciting movie, Alvin and the Chipmunks: Chipwrecked, in theatres December 16th 
Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games for the mass market, Twentieth Century Fox Consumer Products and Bagdasarian Productions announced today plans to release the Alvin and the Chipmunks: Chipwrecked video game based upon the third installment of the blockbuster animated feature film franchise that will hit theatres December 16th, 2011.  Launching this November, the video game lets you sing and dance along with the film’s stars Alvin, Simon, Theodore and The Chipettes(Brittany, Eleanor and Jeanette), in an immersive motion-based experience.The Kinect™ for Xbox 360® version tracks full body dance moves as players control their Chipmunk on stage, and plays back their “Alvin-ized” voice as they sing along.
“The Alvin brand has proven to be evergreen with universal awareness and growing appeal,” said Jesse Sutton, CEO Majesco Entertainment.  “The extensive customization and combination of dancing and singing to contagious Chipmunk music will deliver a full-featured experience based on the upcoming movie that the whole family can enjoy together.” 
“This game will bring fans even closer to the fun and music of Alvin and the Chipmunks by taking full advantage of the Kinect for Xbox 360,” said Gary Rosenfeld, Senior Vice President, New Media for Fox Consumer Products. “It’s going to be the perfect complement to the upcoming film and we know that fans are going to love it.”
The forthcoming Alvin and the Chipmunks movie finds the trio vacationing aboard a luxury cruise liner, turning it into their personal playground, until they become ‘chipwrecked’ on a remote island. The Alvin and the Chipmunks : Chipwrecked video game continues the story with an around-the-world journey that has The Chipmunks visiting six tropical locations inspired by the movie.  Hear your voice “Alvin-ized” when you sing along with the game and unleash your “Munk Power” to perform ultra-cool dance moves.
The Alvin and the Chipmunks: Chipwrecked video game features include:
Sing and dance as any of The Chipmunks and The Chipettes-Alvin, Simon, Theodore, Brittany, Jeanette and Eleanor. Perform more than 50 different dance moves to electrify the crowd with your on screen performance.Customize your Chipmunk before you hit the stage by choosing from a huge range of styles and accessories.   Experience the movie in Story Mode with environments inspired by the film.    Hear your voice “Alvin-ized” during your on-stage performance using the Kinect for Xbox 360. 
Developed by Behaviour Interactive, Alvin and the Chipmunks: Chipwrecked is expected to launch on Kinect for Xbox 360, Wii™ andNintendo DS

Tuesday, 5 July 2011

Fallout: New Vegas (PC PS3 X360)

Playin' the Old World Blues with these new screenshots.





Mortal Kombat's Kenshi


take a look at the new screen shots & press release regarding Kenshi below





Warner Bros. Interactive Entertainment

Mortal Kombat's Kenshi now available for download

Mortal Kombat’s newest warrior enters the arena today and while he may be blind, he can still find his opponents with ease!

Warner Bros. Interactive Entertainment and NetherRealm Studios announce that Kenshi is now available for download on PlayStation Network and Microsoft Xbox Live. Joining the recently released downloadable blood-thirsty warrior Skarlet, Kenshi is the second of four new downloadable combatants and comes with a unique move set, an arcade ladder story ending and two brutal fatalities. Kenshi is available on Microsoft Xbox Live for 400 Microsoft Points or for download as a part of the Season Pass program or for £3.19 on PlayStation Network. Additionally, available today is a free compatibility pack featuring two klassic skins – Ultimate Mortal Kombat 3- inspired Noob Saibot and Smoke.

Mortal Kombat is the most brutal installment of the legendary fighting game to date and is currently available on the PlayStation®3 computer entertainment system and Xbox 360® video game and entertainment system from Microsoft. The game, along with the DLC, has all been developed by NetherRealm Studios, led by Mortal Kombat creator and creative director Ed Boon.