Thursday, 26 April 2012


Warner Bros. Interactive Entertainment

 Gotham City Impostors Update Now Live! Get Your Free Map, Mode & Voice Customization

The newest game update for Gotham City Impostors is now live!  And best of all, it’s FREE!

In a continued effort to support the game with fresh content and improvements, Monolith Productions has delivered several game fixes, as well as a brand new “East End” map, a new “Bounty Hunter” mode, and more character voice customization. Players can find the free update in the Xbox LIVE® Marketplace, PlayStation®Network, and Games for Windows LIVE Marketplace.

Downloadable content will also be available for purchase beginning today for Xbox 360 and will follow for PS3™ and PC.

The “East End” map can be enjoyed in all multiplayer game modes, as well as the single-player challenge mode.  The “Bounty Hunter” mode offers fans a variation on Team Deathmatch that rewards each team for collecting bounties from their fallen opponents, with the winner being the first team to collect 50 bounties.  And for those who want to smack-talk in another language, they can now choose to have their Impostor speak in –game in any of the following languages:  English, French, Italian, Spanish and German. 

Gotham City Impostors is a download only title that is available for Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 and Windows PC. The latest updates and news can be found at www.GothamCityImpostors.com.

Gotham City Impostors is an original first-person shooter where up to 12 players battle for control of an unhinged Gotham City overrun by impostors inspired by the DC Comics characters Batman and The Joker.  Fighting for justice or creating chaos, players can engage in deliriously fast paced, uniquely vertical, and completely unconventional urban warfare where progress supports leveling up and access to a mind-boggling array of customization options.  Fans can unlock new Bats or Jokerz Impostor costumes and build their own specific load-out from a huge assortment of traditional and homebrew weaponry, equipment, and perks. Gadgets such as the Glider Rig, Grappling Hook, and Spring Boots give gamers unprecedented mobility options, while support items like the Bear Trap, Boomerang, and Body Armor open up new tactical options.  The game features maps and modes inspired by DC Comics’ Batman license.
SKULLGIRLS ORIGINAL SOUNDTRACK AVAILABLE NOW!

European PS3 release date also confirmed as May 2nd

 It's official! Skullgirls is pummeling its way onto Playstation 3 in Europe on Wednesday 2nd May!

With Skullgirls now available for gamers in the Americas, Europe and Australia/New Zealand, Autumn Games is giving players worldwide the opportunity to enjoy its diverse, eclectic soundtrack while they’re away from their consoles.

The Skullgirls Original Soundtrack features music by distinguished game composer Michiru Yamane (Castlevania: Symphony of the Night, Suikoden III and IV), and marks the first time a Japanese composer has anchored the soundtrack for a U.S.-developed game. Yamane is joined by Reverge Labs’ audio director, award-winning game composer Vincent Diamante (Flower), as well as composers Blaine McGurty (Retro Remix Review) and Brenton Kossak. The complete soundtrack features 28 tracks and is now available for download on iTunes for £7.99, and will be available on many other digital music stores in the coming days.

Fans can visit http://skullgirls.com/media/music/ for a full list of all digital music stores where the soundtrack is available.

Skullgirls puts players in control of eight female warriors in an extraordinary “Dark Deco” world, where they battle for control of a mysterious artifact known as the Skull Heart. Legend says it has the power to grant a woman’s wish, but those judged impure will have their wish twisted and be transformed into the new Skullgirl! The Skullgirls team is led by renowned fighting game champion Mike “Mike Z” Zaimont and artist Alex “o_8” Ahad, whose work has been featured in many publications, including Lava Punch and Girls of Gaming.

Sign up to receive Skullgirls news at http://www.skullgirls.com, become a fan on Facebook or follow @Skullgirls on Twitter for game updates, exclusive artwork and more. 

Skullgirls is rated PEGI 16.

Wednesday, 25 April 2012


STAY CONNECTED WITH NINTENDO ZONE – EVEN ON THE GO

Nintendo 3DS owners will be able to stay connected even when they are on the go through Nintendo Zone, launching today across Europe.  By using one of the approximately 25,000 Hotspot access points across Europe you will be able to access free and exciting content via your Nintendo 3DS system.

Nintendo Zone is a free location based, interactive service that allows you to access exciting content including upcoming trailers of games in 2D and 3D, product information, 2D and 3D screenshots, Nintendo 3DS game demos and free video clips.

To access Nintendo Zone when in one of the 25,000 Hotspots make sure you update your Nintendo 3DS today with the latest system update* from Nintendo. To help you find your nearest Hotspot, Nintendo has also released a handy Hotspot finder tool - simply check http://hotspot.nintendo.co.ukto find your nearest Hotspot and then when you are nearby the Nintendo Zone icon will blink to notify you that you are within reach of a compatible Hotspot area.   
    
So get connected to Nintendo Zone and start accessing exciting content while on the move today. Head over tohttp://www.nintendo-europe.com/nintendo-direct to watch the latest European Nintendo Direct in full, which provides more information regarding the new system update from Nintendo and keep up to date with the latest announcements by following @NintendoEurope – The official Nintendo of Europe Twitter feed.


THQ ANNOUNCES DARKSIDERS II PREMIUM XBOX 360®AVATAR COLLECTION

Like Darksiders on Facebook to Unlock Free Avatar T-shirt.
THQ Inc.(NASDAQ: THQI) today launched a premium Avatar collection for Darksiders® II on the Xbox 360® video game and entertainment system from Microsoft.
The Xbox 360® Darksiders II Avatar Collection features a broad selection of different items to customize your Avatar’s appearance ranging from full armour sets to animated props and clothing. Prices range from 80 to 400 Microsoft Points an item. A premium collection for the Playstation®3 is expected to be released at a later date.

To celebrate the launch of the Darksiders IIAvatar Collection THQ will be giving away a free Xbox LIVE Avatar t-shirt featuring a design by game Creative Director Joe Mad while stocks last. To find out how to claim your Avatar t-shirt visit the Darksiders IIFacebook page atwww.facebook.com/Darksiders.

Jim Huntley, Vice President of Global Brand Marketing commented: “We are delighted to be able to celebrate the release of the Premium Avatar collection for Darksiders IIby rewarding our community with a free Avatar T-shirt.”

Darksiders II follows the exploits of DEATH, one of the four horsemen of the Apocalypse, in an action-packed tale that runs parallel to the events in the originalDarksiders game. This epic journey propels DEATH through various light and dark realms as he tries to redeem his brother WAR, the horseman blamed for prematurely starting the Apocalypse in Darksiders.

For full information on the Limited Edition and pre-order bonuses available forDarksiders II, including the shopTHQ PC exclusive which includes a free copy of Metro 2033, check out the Pre-order page at www.Darksiders.com/buy

Darksiders II is scheduled to be available for console and PC in August 2012 with a WiiU™ version coming at a later date, for more information checkwww.Darksiders.com.

Tuesday, 24 April 2012


Warner Bros. Interactive Entertainment

 Mortal Kombat Vita - Klassic Skins
The launch of Mortal Kombat for PlayStation Vita is just a week away. The game is coming to you for a new innovative handheld device, but NetherRealm Studios is still kicking it old skool in one respect: this new trailer shows off Klassic Skins from some of your favorite male kombatants, available exclusively in the PS Vita version of the game.  Please download and share the trailer using the link below.

Available in stores on May 4th, Mortal Kombat for PlayStation Vita handheld system provides an on-the-go fighting game experience with brand new gameplay features and tons of new content developed exclusively for the revolutionary handheld system.  Mortal Kombat delivers an all-new Challenge Tower mode with 150 brand new missions, including Touchscreen Fatalities, X-ray moves and more.


Crysis 3 | Official Announce Gameplay Trailer (HD)



PES 2013: A Whole New Ball Game
Individuality and Full Control the key as PES 2013 moves the goalposts
Konami Digital Entertainment will offer football fans an unprecedented level of control, when its PES 2013 title returns to the field this Autumn.

As befits a game endorsed by Cristiano Ronaldo – a player who embodies the skill and grace of top level football – PES 2013sees the series returning to its roots, with the emphasis on the individual skills of the world’s best players, and giving the player the total freedom to play any style of ball, which includes for the first time full control over shots.. This follows further consultation with both football and PES fans alike, and the result is the most faithful recreation of modern day football to date, with players modeled to match the running motions, abilities and playing styles, and the flicks and turns of their real-life counterparts.

Three key elements form the basis of PES 2013’s innovations, with all new additions falling within the fields of PES FullControl, Player ID, and ProActive AI.

PES FullControl (PES FC): Never before has a football game offered such a level of control over the way it is played:
  • Total Freedom of Control: Pro Evolution Soccer  introduced the concept of freedom of movement, the new ‘PES FC’ in PES 2013 goes further with total freedom over ball control.
 
  • Dynamic First Touch: PES 2013introduces subtle ways to receive the ball, from traps, gently lifting it past an attacker to run on to or a variety of other moves. First touch is everything and players can trap the ball using the R2 button, killing the speed of a well-hit pass and bringing it instantly under control, or using the momentum of the pass to turn a defender.
 
  • Full Manual Shooting and Full Manual Passing: PES 2013 offers fully manual passing and for the first time ever manual shooting, allowing users to determine the height and power of each. Long low passes can be sent skimming across the pitch, while shooting  the user has total control over where the shot is placed. Skill and precision are needed to master these, but passes can be made into open areas, allowing lone strikers to thrive, while offering an unrivalled variety in ways to score.

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  • Dribbling: The speed with which a player moves with the ball has been slowed in line with real matches, but using R2 allows players to add various styles to their close control. Players can vary the speed of their dribbling, and cushion the ball as they move freely within a 360-degree circle. The new system allows players to knock a ball past a player and collect it, nutmeg them, or hold up play by shielding the ball as team mates find space and make runs.
 
  • Full Manual One-Two: Active one-two passes can be made, with the second player being moved in any direction), facilitating various tactical movements.
 
  • Response Defending: Countering the attacking options the new dribbling system offers, is a beautifully-balanced defence system. Players can use R2 and X to slow an attack, with a double-tap of the X button prompting a perfectly-timed challenge. Full 360-degree control means that players can check runs and steal the ball from a parallel position, while the individuality element will see world renowned defenders using aerial dominance of physicality to win the ball. 
 
  • Goalkeepers: Even the game’s ‘keepers benefit from more control, while their distribution is more precise thanks to the addition of a power gauge when they throw the ball, creating opportunities for new, quicker counter attacks.

Player ID: Player ID focuses on the individual elements and movements that each player boasts:
  • Player Individuality: The very best players in PES 2013 will be instantly recognisable via incredible likeness and signature attributes, skills and tricks that bring them to life. The way they run, turn, trap and move the ball, shape to shoot and even celebrate will be noticeably different during play..
 
  • Individuality to Goalkeepers: The individuality of movement has also been extended to between the posts. Goal keeping has been totally invigorated via new animations and play styles. New varieties of saves and reactions have been added to ensure the game’s ‘keepers are in line with the efforts of real shot stoppers. This level of realism also extends to the game’s top-rated goal keepers, with their moves to close attacks down, fling themselves to tip a shot past the post, and in-goal acrobatics benefiting from all new animations and AI.

ProActive AI: ProActive AI unites the control and realism, with players that will respond and find space as befits those at the top of their game:
  • Balance of Play: The development team has worked closely with the PES fan base to eradicate any illogical elements to the way players move and run in PES 2013, with the ‘ProActive AI’ system enhancing the speed and balance resulting in a more realistic game experience.
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  • Tactical Precision: The balance of play has also been enhanced in the play between defences and the front line, with greater organisation as the teams track back or pelt forward, setting a harder to beat defensive line, teams adjusting faster to ball gain or loss, allowing for quicker counters.
 
  • Enhanced Goalkeepers: Improvements to the goal keepers was voted the key advancement football fans wanted to see in PES 2013, and the team has worked hard with real keepers to ensure the AI decision process has been vastly improved. Keepers now espond with better reactions, clear their lines more effectively and push the ball savely out of play rather than into dangerous areas.

PES 2013 will also boast better connectivity and atmosphere. The popular myPES application will extend the connectivity and communication between Facebook-using PES fans, while the game’s audio effects are being tied closer to the on-field action to provide the kind of buzz seen at top-tier matches, with crowds growing in excitement as their team starts to exert pressure.

“This is an exciting time to be part of the PES community, and PES 2013 marks a new level of playability with the return to our key ethos of utter control and freedom,” commented Jon Murphy, European PES Team Leader. "Football is all about making magic happen with skill and precision, andPES 2013 truly encapsulates this. Fresh faces within the development team and some very exciting ideas will breathe new life into the PES series, and we look forward to showing what we can do in the coming months."

Release Date: Autumn 2012
Formats: PlayStation®3, Xbox 360®, Windows PC, PlayStation®2, PSP® (PlayStation®Portable), Nintendo 3DS™, Wii™