BioShock Infinite, by guest reviewer Iain
Fisher
I am always very conscious of games that
have been labeled "multi-award winning" and are advertised more than
three times every hour as game of the year, as more often than not this is a
bigger lie than Kim Kardashian’s chest originality.
In the case of the BioShock’s games , I
was an avid fan of the first one, which in my honest opinion I considered to be
a pioneer in the FPS range of gaming with its original approach, strong story
line and it never took away from the game play or the story with lack luster
graphics and over promised ‘game play’. I was impressed with is atmospheric
zones and seamless links between levels, the AI and interaction with characters
was brilliant and the choice making which, even if it seems pointless at the
time, had a massive impact on the ending you received. It was these choices that
encouraged you to replay the game over for a second or third time, each time
selecting a different choice and adding diversity to your game play style.
So with that in mind I just couldn’t wait
to play BioShock Infinite. This game will be game of the year or I’ll eat my
Nan, a bold statement from a reviewer who hates the dead horse flogging that
seems to be going on with excessive sequels in the gaming world. I was blown
away from the off, I was so immersed in the atmosphere of the floating city and
the 1912 feel to the sprites design and the city setup. The music and lighting
adds to the feel that you are there, at one point I’m pretty sure I could smell
candy floss and hotdog.
I'm usually a bit ‘gung ho’ the first
time of playing, getting weapons and upgrading them to the hilt and killing
everyone who gives me the time of day. The second and third time, I then tend
to be a bit of a detective picking up all things I can, holding back my red
death rampage urges and sparing the lives of the idiots I once before enjoyed
spraying their inners up a beautifully designed wall. BTW in this sequel the
only issue is it takes a while before the proverbial hits the fan and you have
to then start to kick some ass.
The story is around you, Booker DeWitt, saving
a girl, Elizabeth, who has an ability. I'm going to be very vague as I don't
want to give anything way so I’ll leave the plot out a bit, to be quick though,
you’re in debt and need to get to a floating city to get Elizabeth, send her to
New York to pay off said debt then life is happy....easy right? What’s the worst
that could happen?
The graphics are simply breath taking,
from the posters to the walk ways and everything in between they’re brilliantly
and painstakingly detailed, even the grass looks amazing instead of looking
like someone has spilt green paint on the floor, the roller coaster style thing
you use as transport makes you dizzy like a roller coaster, and the air is
fresh, I can smell it!
The weapons are just brilliant and as
before adaptable and upgradable, the new magic powers are fantastic, the only
problem is that you do get most of them quite quickly and with little
resistance, but never the less they all have outstanding ways of destroying the
enemy. The cut scenes explaining them
are Monty Python designed which is brilliant.
In summary I have nothing bad to say
about this game it needs to be in your life, you don't need to play the first
two, but you should because BioShock is to gaming as Alfa Romeos are to petrol
head, you are not a purist gamer if you have never played BioShock (My opinion
only of course!).
Oh I forgot to mention, as this game is
set in 1912, it has the social expediencies of that era, so if you are offended
by things of this nature the game is not for you. However everything is done in
relative good taste. One last line - I enjoyed every second of this game and
will never trade in.
GamesBooth Rating10/10
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BioShock Infinite
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