“Rocket League” Cross-Network Play Arrives on Xbox One and Steam PC
Independent video game developer and publisher, Psyonix, announced today that the sports-action hit, “Rocket League” now supports cross-network play between the Xbox One and Steam PC versions, making it the first-ever Xbox One game to do so. Since its launch in February 2016, nearly two million Xbox One players have competed in “Rocket League” through the ID@Xbox self-publishing programme, but starting today, the number of teammates and opponents grows even larger.
With this new addition, players can now easily include (or not include) cross-network rivals in both public and private matches, thanks to an easy-to-find toggle check box in the Options menu.
"We're really excited to bring Xbox One and PC players closer together," said Jeremy Dunham, Vice President, Psyonix. "Cross-network play has been something that Xbox One gamers have been asking us for since the day we launched, and thanks to Microsoft's new cross-network policies, we're proud to give it to them.”
Xbox One and Steam PC cross-network compatibility is scheduled to release worldwide starting at 11 p.m. BST.
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