Wednesday, 7 May 2014

Rockstar Game Tips: Making Smart, Balanced Capture Jobs with the Creator


Our latest edition of Rockstar Games Tips is designed to help you use the recently-released Capture Mode Creataor to produce Capture Jobs that are well-balanced and fun to play, while also being nuanced enough to reward team play and strategy – much like the first four Capture Jobs to join the ranks of Rockstar Verified in last week's update.
First up are some basic steps on getting started for those who've yet to jump in to the Capture Mode Creator, followed by more in-depth tips for each of the four Capture Job types – Contend, GTA, Hold and Raid. You can also check out this handy PDF guide if you need more guidance.

Getting Started

If you're already familiar with GTA Online's Creator (if not then check out these articles on creating Racesand Deathmatches), then many of the options for creating Capture Jobs will be familiar. Most likely your first steps will be to give your Job a Title, a Description and a Photo – all of which can be changed at any time. Once you've got all of the options in the Details Menu to your liking, it's time to move on to the Placement Menu, where you'll find all you need to lay down the elements that make your Capture Job unique.

The elements that make up a Capture Job vary depending on the type you choose - however, the basic elements required to publish your Job are:
  • A Title, a Description and Photo which players will see when they check out your Job on Social Club or in GTA Online.

  • Team Start Points. These are the spots where players will start the Job and you will need one for each player according to the Number of Players you set in the Capture Details Menu.

  • One Team Capture Point for each team. You can think of Team Capture Points as that team's 'base' where they will deliver and store Capture Objects.

  • Capture Objects. These are the packages that teams need to deliver to their Capture Point in order to score (vehicles in GTA Capture Jobs).

  • You will also need to complete a full test of your Capture Job, making at least one delivery as each team.
If any of these elements is missing you will see a red exclamation mark next to it in the Creator Menu.
General Advice
  • The number of teams and the number of players on each team will impact the design of your Job. Generally, you're going to want to scale up the area where your Capture Job takes place as the number of players increases (but that doesn't mean you can't experiment with doing quite the opposite).

  • Your Description is very important – even more so than for Races and Deathmatches, where the objectives are clear from the outset. Be precise on what each team needs to do to win and be sure to include any tactical pointers you feel are useful. While you will know the Job inside-out, consider those players coming in fresh and offer clear and concise directions. Also bear in mind that the Job Host will be able to change certain settings, such as whether the winner is decided by Target Score or Time Limit. If you feel your Job is best played under certain conditions, then let people know.

  • Zones can be used to clear a selected area of ambient peds, vehicles or both. Select Placement > Zones in the Creator Menu and then select the two points where you want your Zone to begin and end. Your selected Zone will appear as a box using these two points as opposite corners.

  • In Capture Details > Team Details, you can set a vehicle for players to respawn into. Make sure your Team Respawn Areas can accommodate that vehicle. Speedboats aren't terribly useful on rooftops. Also bear in mind that setting a team's respawn vehicle to any kind of aircraft means they will spawn in flight, rather than on the ground.

  • As when creating Races and Deathmatches, open up the Pause Menu Map to quickly jump to any part of the game world.
Actors
The ability to place Actors is a new addition to the Creator. It allows you to place AI-controlled persons into your Capture Job, choosing from a wide range of appearance types, and with the ability to set parameters for their behavior and their levels of hostility/friendliness towards each team. Placing an Actor is simple – go to Placement > Actors, set the parameters you require and then drop them onto the map.
  • Actors are separated into categories such as 'Cops and Army' and 'Gang Members', and each Actor type has three distinct looks. You can select any of these or simply set it to random to ensure some aesthetic variety.

  • If your Capture Job has police or military Actors, bear in mind that shooting them will earn the player a three star Wanted Level.

  • Actors will turn on each other if certain conditions are met. For example, if Actors set to be hostile to Team 1 cross paths with Actors set to friendly with Team 1, sparks may well fly.

  • When setting the accuracy of Actors, take into account which weapon they are carrying. An accurate Actor carrying a Heavy Sniper is an absolute killing machine!

  • Dropping Actors onto vehicles will automatically place that Actor inside that vehicle. The first Actor placed will enter the driver’s seat, the second will enter the passenger seat and so on. The Actor will drive according to their Patrol Range. If you want to remove all Actors from a given a vehicle, hover your cursor over the vehicle and press Triangle/Y.

  • You can place Capture Objects on Actors, meaning that players will need to kill that Actor in order to retrieve it. You can also do this with Actors that are inside vehicles, so players will need to chase them down to intercept the goods.
Contend


In Contend up to four teams fight over common Capture Objects normally located in no man's land. Once the Object is captured (when one team successfully transports it to their Capture Point) it respawns in the original location. The key to winning in Contend is controlling the middle while also making sure your couriers have enough protection to successfully deliver the Capture Object.

In creating a Contend Capture Job the key elements to consider are each Team's Start Points, their Capture Points, their Respawn areas and the position(s) of the Capture Object(s). As long as these are all balanced, so that each team has a fair shot of grabbing and delivering the Capture Object(s), then you have the foundation of a solid Job.
  • Not all teams have to be going for the same Capture Objects. There are three types available – Security Case, Money Bag and Duffel Bag – and you can set it so that only certain teams can score with each type. This can lead to an additional layer of strategy, so don't be afraid to experiment with it.

  • You can set different Target Scores for each team in the Capture Details Menu, opening up the opportunity for asymmetrical gameplay where one team has a tougher objective than others, but doesn't have to achieve it so many times for a win.

  • Pacifist? Capture Jobs don't have to be won by conflict. It's possible to create a Job where teams are located in different parts of the map, working to grab and deliver their Capture Objects quicker than the other team(s).
GTA


In GTA Capture Jobs, there are Capture Vehicles located around the map that each team must try to steal and return safely to their Capture Points.

Your choice of Capture Vehicles will go some way to defining your Job's identity and how it plays out, so think it through when conceiving your grand vision. If your Capture Vehicle is a Titan, for example, then you're going to want to make sure each team's base is far enough away to make for a tense flight. You're probably going to want to make sure each team has access to aircraft so that the first person in the cockpit doesn't have it too easy up there. You'll also want to think about where the Capture Vehicles are stored. Leaving them out in the open will likely result in a bloodbath, so use Actors, Props and the game world to create different strategic approaches to intercepting them.
  • If you're using large Capture Vehicles in your Job, then make sure your Capture Points are large enough to contain several of them. This makes sure they don't get clogged up later on. You'll also want to make sure the area itself is roomy enough to hold a few of your chosen vehicle.

  • Each team can have its own Capture Vehicle that it needs to deliver. Combine this with the ability to set different Target Scores for each team and you can create interesting scenarios – one team that needs to deliver five Sanchez vs a team that needs to deliver a single Faggio for the win, for example.

  • Actors can be used to protect the Capture Vehicles or either team's Capture Points and you can add to the immersion of your Job by selecting Actors that are in keeping with your theme. For example, if your Job is to steal a Titan from an airfield then it may feel a little surreal if players find it is guarded by Clowns. Whether that's a good thing or a bad thing is entirely up to you.
Hold


In Hold Capture Jobs, teams try to take Capture Objects from both around the map and from enemy bases, delivering them back to their own base to score. Once a Capture Object is delivered to your Capture Point, it is not 'banked'; it can still be stolen by a member of an opposing team and taken back to their Capture Point.
When creating Hold Capture Jobs, you can place Capture Objects either inside or outside any team's Capture Point - but bear in mind that any placed inside will automatically be counted towards that team's score.
  • Try not to put Respawn Areas over Capture Points - there’s nothing worse than fighting your way into an enemy base, taking out the guards and stealing their Capture Object only to be shot in the back by one of the guards you’d just incapacitated. Give players a short run back to their base after respawning.

  • Note that you can set how many Capture Objects each player is permitted to carry at one time and this will affect the balance and pacing of your Job.
Raid


In Raid, you can only grab Capture Objects from other teams' bases. A key difference when creating Raid Capture Jobs is that all Capture Objects must be placed inside Capture Points.
  • As so much of the action will take place around Capture Points, consider their locations carefully. Factor in such things as levels of cover, access points, elevation and terrain. You want it so that ransacking an opponent's Capture Point is a challenging achievement, but not so difficult that it feels impossible. And, in the interest of balance, make sure that all teams' Capture Points are equally equipped.
Publishing
When you're happy with your creation, it's time to release it to the world. To do so, simply select Publish in the Capture Creator Menu. If the Publish option is greyed out then you still need to finish something off, which will be indicated by a red exclamation mark. Bear in mind that you must complete a valid test before publishing any Job. A test is considered valid if you successfully collect a Capture Object/Vehicle and deliver it as each team.

We can't wait to see what enthralling Capture Jobs you continue to create and we hope these tips give you the insight you need to perfect your current project, or the inspiration to start your next.

PRODUCT INFORMATION
Grand Theft Auto V
Formats: PS3, X360
Out: 17/9/2013
Publisher: Rockstar
Developer: In-house

EA TO HOST LIVE BROADCAST ON JUNE 9: “EA WORLD PREMIERE: E3 2014 PREVIEW”
Electronic Arts Inc. (NASDAQ: EA) today announced that at E3 2014, the company will showcase its commitment to delivering great player experiences with an exciting new lineup of games and services. It all begins on June 9, 2014 at EA’s annual E3 briefing, “EA World Premiere: E3 2014 Preview”.

Hosted by Chief Executive Officer Andrew Wilson at the Shrine Expo Hall in Los Angeles, the live event will feature never-before-seen content from EA’s upcoming games as well as sneak peeks at new projects and intellectual properties currently in development. Watch the one hour program broadcast live on Spike TV, streamed online atea.com/e3, e3.spike.com and twitch.tv.

Monday June 9, 2014
8:00 pm GMT (Duration: 60 minutes)
Watch online at: ea.com/e3

Titanfall
Screens from the'Expedition' DLC




  
 
PRODUCT INFORMATION
Titanfall
Formats: XO, PC, X360
Out: 03/11/2014 (XO)
 14/03/2014 (PC)
 11/4/2014 (X360)
Publisher: EA
Developer: Respawn Entertainment

Tuesday, 6 May 2014


CALL OF DUTY: ADVANCED WARFARE
BOOSTS FRANCHISE TO NEW HEIGHTS ON THE NEXT GENERATION

Power Changes Everything on November 4

Starring Academy Award® Winning Actor Kevin Spacey,
New Call of Duty Delivers a Stunning Vision of the Future

First Call of Duty game created with three-year development cycle

First Call of Duty game helmed by new AAA studio, Sledgehammer Games

Prepare for the Next Generation Advanced Soldier 

The power of the next generation of advanced soldier.  The power of a gripping performance from Kevin Spacey.  The power of all-new, exoskeleton gameplay mechanics.  Power changes everything.  Call of Duty®: Advanced Warfare delivers an inspired new era of Call of Duty®.  Published by Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard (Nasdaq: ATVI), and developed for next gen consoles and PC by Sledgehammer Games, Call of Duty: Advanced Warfaredelivers a breathtaking, new vision for the blockbuster franchise. 

“We’ve made several key decisions with an eye towards creative excellence on Call of Duty: Advanced Warfare. We’ve really approached this game differently,” said Eric Hirshberg, CEO of Activision Publishing. “This is our first three-year development cycle. It’s our first time with Sledgehammer Games at the creative helm. And we’re shaking up the formula in several ways. New core gameplay mechanics with the exoskeleton suit. A riveting new story. An iconic new character played by one of the world’s best actors in Kevin Spacey. We’re having a lot of fun making this game, and we think the world is going to have even more fun playing it.”


Call of Duty: Advanced Warfare jolts players forward in a groundbreaking experience that’s ripped-from-the-headlines-of-tomorrow, envisioning a future where both technology and tactics have evolved to usher in a new era of combat for the franchise.  Set in the year 2054, a private military corporation (PMC) has emerged with the power to rescue humanity from a devastated world struggling to rebuild after a global attack on its military and infrastructure.  You are the advanced soldier.  Empowered with new, cutting-edge exoskeleton abilities, technological advancements and high-tech gear, players join the ranks of a highly-trained, specialized unit committed to restoring order in a state of advanced warfare. 

“It’s been a lot of fun working with the team to bring Jonathan Irons to life.  The technology is truly remarkable and unlike anything I’ve done before.  I’m excited to see where this goes,” said Academy Award®winner Kevin Spacey.

Call of Duty: Advanced Warfare is being developed specifically for next gen consoles and PC. This is the first iteration of publisher Activision’s expanded three-year development cycle allowing the debut lead title from Sledgehammer Games an added year of studio development.  With the expanded production capabilities, Sledgehammer Games is able to create an astonishing new, next generation experience, featuring an array of technical advancements from the sights and sounds that create a near photorealistic world unlike any Call of Duty before, to new performance capture and facial animation technologies that deliver lifelike characters, to a rich and immersive story that brings the fiction to life.

“This is an opportunity of a lifetime, and an honor for Sledgehammer Games.  Call of Duty: Advanced Warfare is the most ambitious and creative project we have ever worked on. From the endless research and thousands of production designs, to our incredible focus on the narrative and amazing attention to detail – we’re taking nothing for granted,” said Glen Schofield, co-founder and game director of Sledgehammer Games.   “Call of Duty connects with the fans on such a deep level, and crafting a new vision for the next generation has been so inspiring for us.”

Michael Condrey, co-founder and studio head of Sledgehammer Games added, “Glen and I created this team with the singular vision of delivering the best work of our lives.  We know we’re stepping into some pretty big shoes, but every day I’m amazed at the talent and focus at work here touching everything from the story experience to multiplayer.  We’re excited to lead the next chapter in this great franchise, and we can’t wait for November 4th.”

Starting today, fans can begin pre-ordering their copy of Call of Duty: Advanced Warfare at retail outlets worldwide.  The title is scheduled for release on November 4.  For the latest intel, check out:www.callofduty.com, www.facebook.com/callofduty, www.youtube.com/callofduty or follow @CallofDuty on Twitter and Instagram.  Call of Duty: Advanced Warfare is not yet rated.


PRODUCT INFORMATION
Call of Duty: Advanced Warfare
From: Activision

Friday, 2 May 2014


ACTIVISION PUBLISHING, INC. UNLEASHES
THE AMAZING SPIDER-MAN 2™ VIDEO GAME

Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (NASDAQ: ATVI) today announces the release of The Amazing Spider-Man 2™, an all-new single-player, third-person action-adventure video game based on Marvel’s beloved Spider-Man character and inspired by the film of the same name from Sony Pictures Entertainment. This original title, available now from development studio Beenox, brings the energy and excitement of the long-running Super Hero franchise to fans looking for a unique adventure that expands beyond the movie’s narrative.

“We’ve worked closely with Marvel to create a new story for The Amazing Spider-Man 2 video game that stands on its own from the events of the movie,” said Activision Publishing’s Vice President and General Manager, Kurt Niederloh. “We’re placing a strong spotlight on Peter Parker, the man behind the mask and his infamous nemeses, including Electro, Kingpin and the Green Goblin among others. The video game not only is based on the blockbuster movie but in addition, also offers its own unique, complete narrative.”



In crafting the sequel to their 2012 title, The Amazing Spider-Man, Beenox focused on reinvigorating and refining the action-adventure foundation established by the original, beginning with the urban playground of New York City. The Amazing Spider-Man 2 emphasises open-world freedom in its redesign of Manhattan, remade with new visuals, architecture, challenges and surprises to discover. “We want players to have more things to do and more fun when they do them,” noted Thomas Wilson, Co-Studio Head at Beenox. “Every advancement we’ve made with The Amazing Spider-Man 2informs that theme. From the Hero or Menace dynamic and new visual designs to the changes to combat and focus on Peter Parker – everything’s there to make that world feel more diverse, more engaging and more enjoyable.”

The Amazing Spider-Man 2 is available in the UK on the PlayStation 4 computer entertainment system and via download on Xbox One, the all-in-one games and entertainment system from Microsoft, on the PlayStation 3 computer entertainment system, Xbox 360 games and entertainment system from Microsoft, Nintendo’s Wii U system, on Windows PC and is rated PEGI 16. The game is also available on Nintendo’s 3DS™ hand-held system (developed by High Voltage).  The game will also be available in stores on Xbox One in early May. Visit www.TheAmazingSpiderManGame.com and follow us on Facebook at www.facebook.com/TheAmazingSpiderManGame.

















PRODUCT INFORMATION
The Amazing Spider-Man 2
Formats: 3DS, PC, PS3, PS4, WiiU, X360, XO
Out: 2/5/2014
2/5/2014 (online) (XO)
Publisher: Activision

Get Double GTA$ & Double RP Today and Tomorrow in GTA Online


Beef up your bank balance and boost your notoriety in Grand Theft Auto Online this weekend to prepare for the new apartments, lavish cars and amenities coming in the High Life Update coming this month. Starting today and ending tomorrow night at midnight Eastern, all Jobs and activities in GTA Online will earn you twice as much GTA$ and RP including:

Races
Deathmatch & Team Deathmatch
Capture
Last Team Standing
Survival
Missions
Parachuting
Gang Attacks
Hold Ups
Import Export
Losing Wanted Level

PRODUCT INFORMATION
Grand Theft Auto V
Formats: PS3, X360
Out: 17/9/2013
Publisher: Rockstar
Developer: In-house