Thursday 9 June 2011

RAZERTM AND EATM JOIN FORCES FOR CO-BRANDED GAMING PRODUCTS

RazerTMto design and deliver exclusive licensed gaming hardware  for BattlefieldTM 3, Dragon AgeTM II and Mass EffectTM 3

Carlsbad, Calif. – June 9th, 2011 – Razer™, the world’s leading high-end precision gaming brand, and Electronic Arts Inc. (NASDAQ: ERTS), a global leader in digital interactive entertainment, proudly announce their exclusive agreement to produce co-branded, licensed gaming peripheral lines for some of EA’s largest and most popular video game titles includingBattlefield™ 3 and Mass Effect™ 3.  After the successful launch of Razer’sDragon Age™ II licensed product line, Razer and EA are primed to craft more exclusive products that marry powerful, cutting-edge gaming technology with some of the most exciting new titles for critically-acclaimed game franchises.   

For these exclusive EA licensed product lines, Razer will produce a unique array of gaming weaponry: headsets, mice, mouse mats, keyboards, Xbox 360® controllers, bags and accessories which gamers can arm themselves with for full-blown immersion and gameplay-enhancing enjoyment of their beloved games. Whether the gritty militaristic detail of Battlefield™ 3 or the cosmic artistry of Mass Effect™ 3, gamers will enjoy each unique Razer product’s features that tie in to the game’s design while getting the absolute competitive edge provided by the world’s best gaming technology.

“We expect nothing but the best gaming equipment to complement our major entertainment franchises,” said Patrick J. O’Brien, Vice President of EA Entertainment, Electronic Arts.  “Razer’s excellent track record in producing phenomenal gaming peripherals makes them the best partner brand to deliver on our high level expectations.  This significant partnership ensures the gaming community the world over enjoys Battlefield™ 3 and Mass Effect™ 3 as they were meant to be enjoyed.”

 “By working closely with EA, Razer is providing an avenue for the major game publisher to use their software and our hardware to create synergy, giving gamers an exciting and unparalleled gaming experience unattainable elsewhere,” added Min-Liang Tan, CEO and Creative Director, Razer.  “We are challenging ourselves to create peripherals that add a level of immersion to video game titles that we are deeply passionate about.” 

Razer anticipates the range of exclusive EA licensed product lines to be released in conjunction with their respective game titles. 

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