Tuesday 13 December 2011


THQ PARTNERS AND MACHINIMA JOIN FORCES TO PUBLISH AND PROMOTE NEXUIZ, A DOWNLOADABLE ARENA SHOOTER FROM ILLFONIC
Nexuiz Reinvigorates The Arena First-Person Shooter Category With The Power Of CryEngine ® 3 And Mind-Bending In-Game Mutators  
THQ Inc. (NASDAQ: THQI) today announced that Nexuiz , a full reimagining of Alien Trap Software's cult-classic arena shooter on the PC, will be available for the Xbox 360 ® video game and entertainment system from Microsoft (via Xbox LIVE® ), Windows PC (via Steam and other digital partners), and PlayStation ® 3 computer entertainment system (via PlayStation ® Network) in early 2012.  
In Nexuiz, developed by Denver-based IllFonic and powered by CryEngine ® 3, players will dominate opponents with their weapons of choice in futuristic arenas in which up to eight players continually alter the laws of physics by triggering 100 different Dynamic Mutators that change the match on the fly. With millions of Mutator combinations, no game is ever the same.  

"Digital distribution has opened up a wealth of new opportunities for our industry, and really given indie developers like Illfonic a chance to shine, " said Tim Walsh, Vice President of THQ Partners. "In the case of Nexuiz , we believe that gamers have been looking for an arena shooter title for a while and we think Nexuiz is just that game-and at a terrific $9.99 price point."
The launch of Nexuiz will also benefit from an innovative marketing collaboration, leveraging THQ's global retail and online publishing network and Machinima's active community of dedicated gamers to drive awareness and sales of the title.

 "We at Machinima are always looking for the best gaming and gamer-oriented content to share with our massive, engaged, global community of video gamers.  We were very excited when we saw an early iteration of what Illfonic was creating and believe it will breathe new life into the arena-genre as a whole," said Allen DeBevoise, chairman and CEO of Machinima.   "As the world's leading marketing platform for videogames, we were thrilled to partner with the THQ team and Illfonic to get the word out to our audience."



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