Thursday 18 July 2013

Flashback


BRINGING SCI FI TO THE VIDEO GAMES SCENE
By Kurt McClung, Scenarist of Flashback

What is Sci Fi? What defines the genre?
Sci Fi is what humanity and all that defines it could be. It's the "what if?" where all other fiction is simply what happened. Jules Vernes and H.G. Wells were forefathers: "what if" there was another world in the center of the earth, "what if" man could go to the moon, "what if" we could travel in time? Science Fiction started out as a question and it involved a new discovery or new invention, before they had been applied to reality.

How has Sci Fi evolved since the genre was first categorized?  When did it actually start?
The biggest change concerns the expectations the fans of science fiction are putting on the genre. When it all started it was considered hypothetical fantasy, and now it's taken on a role of prophetic prediction. People now go around saying that whatever man can imagine will one day become reality, and recent technological discoveries are proving that to be true. Where science fiction used to be a warning system against wrong turns for humanity, it's becoming more like watch towers not only steering us away from rocks but also pointing us in the direction of safe ports.

The messages and themes generally treated by Sci Fi can be broken down into two sub-categories that follow the same pattern. There are the dystopias; those horrible possible futures where mankind has gone down a dark and dreary path and is on a course of total destruction, and then there are the utopias, where mankind has made tremendous progress and has created something better for itself, but is in danger of being destroyed by some outside force. Typical dystopias in SF are Gattica, Escape from New York, A.I., Total Recall, Planet of the Apes and Terminator. Typical Utopias are Star Trek, Star Wars and eventually Minority Report (where the science being showcased is the danger threatening humanity). Utopias are harder to write but when they work, they are great.


Flashback is a Utopian Science Fiction story. Humanity has colonized the solar system and is doing really well. We've got terraformed jungles on Titan and everyone has free circulation, cool clothes, food and a place to live. We've also got some kick entertainment shows like the Death Tower. The only problem are the Morphs from another galaxy that trying to take it all away from us... turn us into a single mega-mind.

How did Sci Fi classics influence Flashback? 
Flashback is a sci-fi classic that was greatly influenced by the 1990's blockbuster films. Special Effects reached a new level with Terminator, Blade Runner, Total Recall, and Robocop to name just a few... Flashback brought that energy to a video game, and started to tell a story in the game.

How did Flashback influence the Sci Fi genre?

It was on the coat-tails of a Sci-Fi tornado. AND it was the first video game to shoot for high quality animation and storytelling in the game. Flashback was immersive interactive entertainment, and not just a video game. For the first time you were part of a story. The movies in Hollywood were doing something great for SCI-FI, and as a result, SCI-FI was now doing something great for video games. There is no better place to write a sci-fi story than in this "new" interactive media called video games. Video games were the future, and that's why the match was so perfect. Video games were delivering SCI-FI's promise for a mind-blowing world, and Flashback was one of its first tailor-made stories.








PRODUCT INFORMATION
Flashback
Formats: PC, PS3, X360
Out: TBA (PC PS3)
 21/8/2013 (online) (X360)
Publisher: Ubisoft


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