Saturday, 17 March 2012

EPISODE FOUR OF THE MAKING OF RISEN 2: DARK WATERS LET'S THE MUSIC PLAY!

Deep Silver and Piranha Bytes today released the fourth episode of the six part making-of series that will become available over the course of the next months until the release.

To coincide with the latest episode of the making of, Deep Silver will also release an atmospheric excerpt of a music track from the soundtrack of the game, called "Pirate Town".
The game soundtrack will be available with certain editions of the game.

The developers from Piranha Bytes this time describe what kind of music works best for games:
- how a soundtrack for a game gets created even though the game itself is too early to be used as an inspiration
- how the different music tracks get placed in the different areas of a game world
- and how music can convey different moods and emotions in a game.

About Risen 2: Dark Waters
In Risen 2: Dark Waters, the Inquisition dispatches the hero to seek a remedy against the monstrous sea creatures that are interfering with the shipping lines, thus cutting off the islands' supplies. The pirates seem to know how to deal with these critters ... but they are hardly cooperative.
New gameplay elements add to the diversity of Risen 2; for example, players can also use firearms now. And, being pirates, adventurers can also employ special new skills called Dirty Tricks, allowing them to confuse or attack enemies in combat.

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