Thursday, 20 February 2014


Stay one step ahead of the competition by using the tools and weapons at your disposal to your benefit with this weeks Battlefield 4 tips. This week games journalist and Battlefield fan Guy Cocker talks Motion Sensors for Recon Class and Vehicles.
Motion Sensors
Motion Sensors are another one of those items in Battlefield 4 that I just don’t see being used very often. However, in the right situations, they can be absolutely brilliant. The Recon class has two motion sensors, while many of the vehicles come equipped with them as well. I’ve been using them both in vehicles and on foot with my squad recently, and they make a big difference.
Recon Class
The Recon class has access to three types of motion sensor. The first is just called the Motion Sensor, which is a little handheld ball that you throw. Wherever it lands, it pings enemy location within a 25m radius and reports it to your team's minimap for up to 24 seconds. If you’re playing Rush and you’re attacking a position, throw one into the target and you’ll know who’s there. The same goes for a building that you’re thinking of attacking, or an MCOM station - you come equipped with three each time you spawn or restock your ammo, so don’t worry about using them up.
Once you’ve played with the Recon class for a bit and have a score of 54,000, you get the T-UGS system. This is the Tactical Unattended Ground Sensor, which again detects enemy movement in a 25m radius and reports it to your team's minimap. However, it also emits a beeping sound when an enemy approaches, so it’s good for dropping on the stairs in a building you’re sniping from. However, be aware the enemy also hears the beeping, so it’s easier for them to destroy.
Also bear in mind that a TUG system covers multiple floors, which is very useful if you’re defending a position on Conquest or Rush. If you put it in the bottom floor of a house, and there are people moving around on the stairs, it will pick them up.
The last Motion Sensor unlock you get at 91,000 points is the MAV, which is a flying drone. It includes a motion sensor with a 35m radius and needs to be flown manually. It allows you to get an aerial view of the map and spot people, as well as destroy enemy equipment, like claymores, scanners and mortars. They’re really good for attacking a position, defending a position, or scouting, but because you have to physically control it, you’ll very much be acting as remote support.
In terms of combating the enemy team’s use of Motion Sensors, be aware that the Level 1 ability of the Spec Ops unlock allows this class to go undetected by Motion Sensors except when sprinting. That’s really the only counter against motion sensors though, other than destroying them, of course!
Motion Sensors on vehicles work slightly differently in Battlefield 4 to the way they did In Battlefield 3. In the previous game, the Proximity Sensor was a secondary ability for tanks and heavily armoured vehicles. In Battlefield 4, the main gunner no longer has access to that ability - it instead falls to the secondary gunner to use that as one of their abilities.
Motion Sensors are a very important defensive ability for tanks, as they tell you when someone is trying to approach you, more often than not carrying some C4. Because of the new rules in Battlefield 4, it’s therefore important to keep your gunner alive if you want to spot people approaching with explosive intentions. So, if you’re an aggressive tank player, make sure you buddy up with a secondary gunner with a Motion Sensor.
The air vehicles also get their own Motion Sensor called Air Radar. This replaces the standard minimap with a radar display, and highlights airborne targets in a large radius around the aircraft. This unlock is best for Conquest mode, because there aren’t that many air vehicles on Rush, and because the maps are narrower, you’ve more chance of seeing where your enemy is anyway.

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