Thursday 10 May 2012


EPISODE #6 OF THE MAKING OF RISEN 2: DARK WATERS - DECISIONS

Deep Silver and Piranha Bytes today released the sixth and final episode of the six-part making of series for the game Risen 2: Dark Waters.

This time, the developers from Piranha Bytes elaborate on:
- how they approached the creation of a game by first designing the game world and the reasons why inhabitants live in certain locations as a basis to create believable storylines and quests
- how the NPCs react to players choices in dialogues and how the 150.000 spoken words craft the personalization of the game
- why they decided to change the character development in contrast to the first Risen game
- and why they believe that a hero with a fixed history allows for better and deeper storytelling than a custom character created from scratch

About Risen 2: Dark Waters
In Risen 2: Dark Waters, the Inquisition dispatches the hero to seek a remedy against the monstrous sea creatures that are interfering with the shipping lines, thus cutting off the islands' supplies. The pirates seem to know how to deal with these critters... but they are hardly cooperative.
New gameplay elements add to the diversity of Risen 2; for example, players can also use firearms now and, being pirates, adventurers can also employ special new skills called Dirty Tricks, allowing them to confuse or attack enemies in combat.
Deep Silver will release Risen 2: Dark Waters for Xbox 360 and PlayStation®3 on 3rd August 2012 in the UK.

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